Based on the Commission Concept by el-grimlock.
3d modeling stages: I always started with a box modelling.
3d modeling stages: detailing and refining the shape
finished clean model. No 5-sided and less triangles.
Image 4/14 : Next step is Uv mapping: It is a 3D modeling process of making a 2D image representation of a 3D model.
Digital sculpting using Zbrush
finished piece. Rendered with Zbrush.
Image 7/14 : Once the UV mapping is completed. I started texture painting using ZBrush and photoshop. Technically this is called " Diffuse map"
Image 8/14 : I then reuse the finished "diffuse map" and desaturated the map and continue to tweak and paint to make " Specular Map"
Image 9/14 : More maps
Image 10/14 : Then I started to plug all the finished maps inside Poser for rendering purpose.
Image 11/14 : Preparation for rendering inside poser.
Image 12/14 : Material/shader setup inside poser.
Image 13/14 : And I hit " render"
Image 14/14 : different angle..